AI Insights · Timothy · September 2022
Top 5 High Fantasy Games Performance in Middle East Q3 2022
Discover the performance trends of the top 5 high fantasy games in the Middle East during Q3 2022, including revenue, downloads, and active users.
Top 5 High Fantasy Games Performance in Middle East Q3 2022
In the third quarter of 2022, high fantasy games continued to captivate audiences in the Middle East. Here’s a detailed look at the performance of the top 5 high fantasy games on a unified platform, based on data from Sensor Tower.
Evony
Evony, published by TOP GAMES INC., saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $247K in the week of June 27 and closing the quarter at $230K. Weekly downloads for Evony varied, with a high of 27.5K in mid-July and ending the quarter with around 21K. Weekly active users started at 62.7K and peaked at 74K in mid-July, before stabilizing at around 63.3K by the end of September.
Clash of Clans
Supercell's Clash of Clans experienced notable revenue spikes, starting at $336K and peaking at $400K in early August, before concluding the quarter at $350K. Weekly downloads showed a slight decline from 30K at the beginning of the quarter to 22.3K by the end. Active users displayed a consistent trend, beginning at 1.76M, peaking at 2M in mid-August, and ending the quarter around 1.76M.
Coin Master
Coin Master by Moon Active maintained a steady revenue stream, starting at $219K and showing minor fluctuations, ending the quarter at $197K. Downloads were relatively stable, hovering around 5K throughout the quarter. Active users remained consistent, starting at 53K and closing the quarter at approximately 50K.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang, from Shanghai Moonton Technology Co., Ltd., saw weekly revenue start at $150K, with fluctuations throughout the quarter, ending at $138K. Weekly downloads began at 19.6K, peaking at 23.2K in mid-July, and stabilizing around 19.6K by the end of September. Active users began at 531K, gradually declining to approximately 468K at the quarter's end.
Genshin Impact: Natlan Launch
COGNOSPHERE PTE. LTD.'s Genshin Impact: Natlan Launch saw significant revenue peaks, starting at $90K, peaking at $281K in mid-July, and ending the quarter at $166K. Downloads were consistent, starting at 16.7K, with a notable peak of 22.7K at the end of September. Active users showed a steady trend, starting at 245K, peaking at 286K, and closing the quarter at 287K.
For more detailed insights and data, visit Sensor Tower.